Our Computing Lead is Miss Broadmore
At Lunsford we aim to prepare our students for their future by giving them the opportunity to gain knowledge and develop skills that will equip them for an everchanging digital world. Technology is everywhere and will inevitably play a pivotal part in our student’s futures; therefore, at Lunsford we believe that it is important to model and educate students on how to use technology positively, responsibly and safely. Our intention is that students recognise that Computing can also support their creativity and the curriculum from Teach Computing (National Centre for Computing Excellence) reflects this. We believe that it is important that students become digitally literate for the future workplace and as active participants in a digital world. We want Lunsford students to be confident users of technology, capable to using it to accomplish a wide range of goals both at home, school and in the future. A mixture of scaffolded and exploratory tasks across topics enables students to build upon previous learning and apply their knowledge to gain a deeper level of understanding. Our new curriculum will expose students to the creative potential in Computing using programs likely to be used beyond primary school.
At Lunsford students will learn about Computing in 4 main themes which is shown below. As we will be using a spiral curriculum it means that students revisit themes regularly and are provided opportunities to consolidate and build upon prior learning within that theme. In the first table is the overview of themes covered during the year, in the second table is the specific topics covered in each year group demonstrating the development of skills and knowledge from Year 1 - Year 6. These topics are subject to movement during the year and could be taught in a different order, please feel free to discuss this with Miss Broadmore our Computing Lead.
Computing Systems and Networks
Data and Information
Technology Around Us
Moving a Robot
Information Technology Around Us
Events and Actions in Programs
Repetition in Shapes
Repetition in Games
Selection in Physical Computing
Selection in Quizzes
Variables in Games
Introduction to Spreadsheets